The Meg - VFX Breakdown By Imageworks


Check out previous article The Meg: How Imageworks Helped Make a Massive Megalodon 

Visual effects studios are constantly being asked to deliver more shots more quickly than ever before. It can be a major challenge to get effects out the door for review, work to final them, and then deal with inevitable changes. Which is why Sony Pictures Imageworks Visual Effects Supervisor Sue Rowe decided to tackle things slightly differently when she took on the challenge of helping to craft the third act of Jon Turteltaub’s The Meg, the tale of a previously undiscovered prehistoric giant shark, or megalodon.

“When the Production Supervisor Adrian De Wet and Visual Effects Producer Steve Garrad came to us, they knew this third act was going to be tricky because story points in the climax of a film are always developing, and they knew they would need a really powerful engine behind them to get that work done,” Rowe tells VFX Voice.

“So the deal we entered into at the beginning was, ‘Hey, we’re going to give you perhaps 400 shots, and we want you to turn them around really fast and then give them to editorial, and then we’re going to hone it down from there.’”


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